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senior

Backend Engineer

Pingle Studio
format:Remotetype:Full-timecompany:Outsource
gounreal enginec++rest-apidistributed systems
postgresqlkubernetes
domainGameDev
> full description

Pingle Studio is looking for a Senior Backend / Online Services Engineer to develop backend services and online features for games in collaboration with international development teams.

We welcome candidates with expertise in either Unreal Engine/C++ online systems or scalable backend services built with Go. Experience in one of these areas is sufficient. Project assignment and responsibilities will depend on the candidate’s expertise.

Requirements

  • Proven experience independently delivering and supporting backend or online services in production.
  • Practical experience designing and implementing APIs and working with persistent data.
  • Understanding of scalable service architecture, data consistency, failure handling, and debugging across system boundaries.
  • Ability to work with an existing codebase and take ownership of features through implementation, testing, and support.
  • Written and spoken English sufficient for direct collaboration with an international team.

Strong experience in at least one of the following areas:

1. Game online systems:

  • Unreal Engine and C++.
  • Development of online game systems and integration with backend services.
  • Live-service features such as player progression, inventories, storefronts, virtual currencies, or entitlements.

2. Backend services:

  • Go development in a production environment.
  • Design and operation of distributed systems.
  • Relational databases and RESTful or RPC-based APIs.
  • Service performance, observability, and reliability.

Responsibilities

  • Design, implement, and maintain backend services and APIs supporting online game features.
  • Collaborate with game and client engineers to deliver features across the client-service boundary.
  • Improve service reliability, performance, security, and maintainability.
  • Investigate production issues and contribute to testing, monitoring, and technical documentation.
  • Participate in architecture discussions, code reviews, and technical planning.
  • Depending on the project, develop commerce and live-ops functionality, including storefronts, virtual currencies, entitlements, rewards, promotions, and dynamic content updates.

Nice to have

  • Experience with Pragma or comparable game backend and live-ops platforms.
  • Experience integrating commerce systems for PlayStation, Xbox, or Steam.
  • Experience supporting live-service or multiplayer games.
  • Experience with PostgreSQL, containerized deployments, Kubernetes, or Infrastructure as Code.
  • Experience diagnosing production incidents and improving operational tooling.

Working conditions

  • Full-time.
  • Collaboration with an international game development team.
  • Project assignment based on expertise and project requirements.

What we offer:

  • Working within a team with well-established pipelines;
  • Close collaboration with art and technical departments;
  • Participation in the development of complex hard surface solutions (architecture, machinery, destruction systems);
  • Fast hiring and clear process;
  • 20 Paid Vacation Days;
  • 10 Paid Sick Leave Days;
  • Regular salary reviews;
  • Personal Development Plan for clear growing of skills;
  • Accountant support;
  • Comfortable Office Location and the ability to work remotely;
  • Corporate English lessons;
  • Advanced training: compensation of 50% of the cost of training courses, and video courses;
  • Career Path and Mentorship Program;
  • Referral internal Program: Active Program with Great Bonuses;
  • Community of people who understand your game passion.

Attention: Pingle Studio DOES NOT HIRE from the Russian Federation and Belarus.

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