> DOU
senior
Pingle StudioBackend Engineer
format:Remotetype:Full-timecompany:Outsource
gounreal enginec++rest-apidistributed systems
postgresqlkubernetes
> full description
Pingle Studio is looking for a Senior Backend / Online Services Engineer to develop backend services and online features for games in collaboration with international development teams.
We welcome candidates with expertise in either Unreal Engine/C++ online systems or scalable backend services built with Go. Experience in one of these areas is sufficient. Project assignment and responsibilities will depend on the candidate’s expertise.
Requirements
- Proven experience independently delivering and supporting backend or online services in production.
- Practical experience designing and implementing APIs and working with persistent data.
- Understanding of scalable service architecture, data consistency, failure handling, and debugging across system boundaries.
- Ability to work with an existing codebase and take ownership of features through implementation, testing, and support.
- Written and spoken English sufficient for direct collaboration with an international team.
Strong experience in at least one of the following areas:
1. Game online systems:
- Unreal Engine and C++.
- Development of online game systems and integration with backend services.
- Live-service features such as player progression, inventories, storefronts, virtual currencies, or entitlements.
2. Backend services:
- Go development in a production environment.
- Design and operation of distributed systems.
- Relational databases and RESTful or RPC-based APIs.
- Service performance, observability, and reliability.
Responsibilities
- Design, implement, and maintain backend services and APIs supporting online game features.
- Collaborate with game and client engineers to deliver features across the client-service boundary.
- Improve service reliability, performance, security, and maintainability.
- Investigate production issues and contribute to testing, monitoring, and technical documentation.
- Participate in architecture discussions, code reviews, and technical planning.
- Depending on the project, develop commerce and live-ops functionality, including storefronts, virtual currencies, entitlements, rewards, promotions, and dynamic content updates.
Nice to have
- Experience with Pragma or comparable game backend and live-ops platforms.
- Experience integrating commerce systems for PlayStation, Xbox, or Steam.
- Experience supporting live-service or multiplayer games.
- Experience with PostgreSQL, containerized deployments, Kubernetes, or Infrastructure as Code.
- Experience diagnosing production incidents and improving operational tooling.
Working conditions
- Full-time.
- Collaboration with an international game development team.
- Project assignment based on expertise and project requirements.
What we offer:
- Working within a team with well-established pipelines;
- Close collaboration with art and technical departments;
- Participation in the development of complex hard surface solutions (architecture, machinery, destruction systems);
- Fast hiring and clear process;
- 20 Paid Vacation Days;
- 10 Paid Sick Leave Days;
- Regular salary reviews;
- Personal Development Plan for clear growing of skills;
- Accountant support;
- Comfortable Office Location and the ability to work remotely;
- Corporate English lessons;
- Advanced training: compensation of 50% of the cost of training courses, and video courses;
- Career Path and Mentorship Program;
- Referral internal Program: Active Program with Great Bonuses;
- Community of people who understand your game passion.
Attention: Pingle Studio DOES NOT HIRE from the Russian Federation and Belarus.
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