Game Engineer
SIMS 4 MOD DEVELOPER — NIMALU SIMS ™️
Remote · Part-time · Up to $600 USD per month
Apply at jobs.lighthousevoyages.com — do not DM, apply through the portal
THE BASICS
Hours: 20 hours per week, EST
Pay: Up to $600 USD per month, depending on experience
Paid on: The 5th and the 20th of each month, prorated
Location: Fully remote
Must have: The Sims 4 installed on a Windows PC with Storage Space
Start: ASAP
WHO WE ARE
Nimalu Sims is a Sims 4 studio run by a creator who's been playing since she was 12. We make mods, custom content and tools — from CAS to build/buy to gameplay nobody else has built yet — and we make them cozy. Our work is on Curse Forge, Patreon, Tumblr and TikTok, our Trait Generator runs free in the browser, and we have a Skool community and a Discord that grow with every release.
Until now one person has built all of it. We need a second pair of hands who can take a mod from idea to working package on their own, and keep the existing catalog working through every EA patch.
WHAT YOU'LL DO
• Build new mods end to end: mesh or clone, textures, package, tuning, strings across all locales
• Write tuning XML for interactions, buffs, loots, traits, aspirations, scenarios and lot traits
• Write Python 3.7 script mods where tuning alone can't do it
• Create custom content and recolors — swatch sets, material variants, catalog placement, thumbnails
• Fix what breaks after each game patch, and verify the fix actually worked
• Reproduce community bug reports and trace them through lastException.txt
• Keep everything base-game compatible unless there's no way around it
WHAT YOU NEED
• Published Sims 4 mods people have actually downloaded — this is not a role to learn on
• Tuning XML, fluently
• Python 3.7
• Sims 4 Studio, including the Warehouse tab
• Mod Constructor
• Blender, enough for object meshes and LODs
• Photoshop for textures and recolors, Canva for release graphics
• The Sims 4 on your own PC, with a machine that runs it heavily modded
WHAT WOULD MAKE YOU STAND OUT
DBPF structure. S4TK or similar tooling. Animation tuning. Having maintained a mod through several patch cycles. Knowing why an object might only show with bb.showhiddenobjects on.
You will be tested on these. Make sure you're fully knowledgeable before applying.
THIS ISN'T FOR YOU IF
• You've never played or modded The Sims 4
• Your experience is tutorials, not published work
• You only want to build new things — half this job is keeping old things alive
HOW TO APPLY
1. Links to mods you've made — packages, scripts, CC or recolors. Two finished things beat a long list.
2. A piece of custom content you made yourself, and what was hard about it.
3. A short task: A custom interaction stopped appearing on chairs after a game patch. Walk us through the first five things you'd check, in order, and why.
The task carries more weight than the CV. If it's a fit, there's one call and a practical test.
Apply via jobs.lighthousevoyages.com — do not DM.